To review
the state of the three new hardware systems, we spoke with Trip Hawkins,
President of 3DO; Bing Gordon, Chief Creative Office, Exec. VP, of Electronic
Arts; and a senior development executive.
Trip Hawkins, President, 3DO
Trip says this is the worst
business climate he�s ever seen, with the �quadruple whammy� ofthe platform transition, a bad economy, the dot.com bubble and the
subsequent fall of the stock market, followed by the 9/11 tragedy which further
froze the financial markets.All of
which has made it very difficult for smaller, public companies to raise money
for expansion.While 2002
will probably still be a difficult year, Trip sees 2003 as a �great� year
with the growth in the console installed base.
Overall Trip
sees the prospects for X-Box as pretty good, much better than last year.Now �it�s definitely a legitimate three horse race.�The weakness of the economy has discouraged Sony from �going for the
jugular,� and being as aggressive as they usually are.Sony has sat tight and kept their price at $299, to keep reaping a decent
profit from hardware sales, also perhaps because Sony corporate overall has
faced declines and the videogame contribution is an important part of their
overall profitability.Sony�s
price staying at $299 has given the X-Box breathing room, given them a chance to
establish a beachhead.Sony had
been quite aggressive with Playstation One, it �shocked� people when they
dropped the price to $199, but of course it helped make them the market leader.
If Sony had
already dropped the price, �that would have made things a lot more difficult
for Microsoft.�As
is, Microsoft has achieved reasonable sales and �settled into what they
probably see as a comfortable position.�The X-Box has good �esteem� from the press and consumers.The longer Microsoft doesn�t have to face a price cut from Sony, the
more committed they are to being a �long term player.�
Nintendo, on
the other hand, �has pretty clearly figured out what their market niche is,�
going for the kid segment.The
Game Cube has a lower cost of manufacturing (no hard drive, don�t pay the $20
fee to support DVD, etc.), and a �kid friendly positioning,� which allowed
them to continue to address their main consumer segment of age 12 kids and
younger.�Nintendo is in a good
position to always be the low priced product among the three, and to be able to
do that without a lot of pain.�This lower price is important because �what they�re really selling is
a birthday or Christmas present for a kid.�
Looking
forward, Trip feels a price war is inevitable, and will be a �wonderful
thing� for the industry overall.The
present situation is hard for publishers, since retailers are continuing to
carry nine old and new hardward sku�s, so they�ve really tightened up on the
number of titles they carry per sku, and inventory quantities.Further, �the open to buy dollars the retailer has in this economy is
limited.�So, there�s an
�oversupply� of software, partly because publishers were so eager to get
titles out early on the new platforms (which has historically been very
successful).So, the retailers will
�get healthy� before the publishers.The
main hardware makers are fine, since they�ve been able to keep their hardware
price at $300, and the tie ratios have been pretty good.
Trip
doesn�t see a fundamental change for publishers this year, retailers will
remain cautious about taking a lot of inventory on new titles, right up to
Christmas.The software oversupply
won�t lessen till Christmas.This
year hardware sales at Christmas will be tremendous, however.
In 2003 the
hardware base will be so much larger that the game industry overall should
prosper even if the general economy is still soft.As of November 1, 2001, the PS2 installed base in the U.S. and Europe was
only six million units, and the two new systems hadn�t shipped yet.As of this spring, the number is 14 million.Europe�s having it�s first new X-Box and Game Cube Christmas this
year.Many analysts are forecasting
the total number of the three consoles to be 48 million by the end of this
Christmas.By the end of 2003 it
might be 75-80 million units (in the US and Europe).
With the
ever higher cost of games, with $4-6 million standard, and the �bottlenecks�
at retail, publishers will become even more selective about the titles they
make.With somewhat fewer titles,
and the tremendous increase in hardware installed base, the prospects for 2003
are incredibly good, in Trip�s view.
As time goes
by, Microsoft just gets more entrenched, and learns more.Trip feels that all three systems can definitely continue to co-exist.Sony will be the first to drop price, to $199, setting off the price war.Microsoft will match it, and Nintendo may go to a lower
number.If it happens this year,
the hardware projections will go even higher.It�s hard to say when the price war will happen, but Trip feels it will
happen by next February.�There�s
no incentive for Microsoft or Nintendo to take the initiative, that�d just be
throwing money away for them.�
Given that
this is the opening stages of the �battle for the livingroom,� and an
eventual set top box product that will combine a computer, game console, TV,
etc., can Microsoft be all right as a fairly distant #2? �They
don�t have any choice,� Trip says, considering they came in two years late.But they won�t be late on the next round.�I don�t think they had any pretension in thinking� they could
unseat Sony, Trip says.He thinks
Microsoft will be �thrilled� if they can sell at half Sony�s numbers.
Even if most
publishers make PS2 their lead system, Trip still feels �All three platforms
are going to have plenty of good software.�That won�t be the main �competitive differentiator� in his view.All three are working hard to have good first party titles,
and have strong third party programs.They�re
�getting settled into a routine, where Sony will lead the market, Microsoft
will keep pace and get their piece, and Nintendo will focus on their niche.�After the price cut, Microsoft will have to decidehow hard they want to push for market share, if they�re losing money on
each hardware unit.
Internationally,
Trip would have advised Microsoft to skip Japan, and concentrate on Europe.PC�s are much more important as entertainment devices in Europe, so the
Microsoft name means more.Microsoft
has significant �branding advantages� in Europe.Further, Europe is �wide open� with no game hardware company being
dominant.Historically, �none of
the console brands, like Sega and Sony and Nintendo, have enjoyed the kind of
dominance in Europe that they have had in the U.S.�If Microsoft got aggressive in Europe, they have a chance to dominate.In mid-April they dropped their price in Europe from $400 to $300.
How about
the next round?How well Microsoft
does in this round will determine how aggressive they are next time.As has been shown time and again, �anybody can take leadership in any
new round.�However, Trip sees
lots of obstacles before the grand livingroom multi-purpose
device takes hold.The set top box
comes in from the cable or phone company, part of a leasing package, and
there�s �tremendous inertia keeping that box from being transformed into a
digital box with a lot of advanced features, because there are monopolies
battling for control.�The
companies that supply cable boxes, and supply cable services and phones
services, and operating system firms like Microsoft, each want to control it
all.The big cable companies like
Time Warner or AT+T don�t want to share with Microsoft.�The cable operators would prefer to have a dumber box, that they have
control over.��Microsoft�s
been banging on that door for ten years now, and Sony could be banging on it for
the next ten years.�A
better approach for Microsoft and Sony would be to sell �a sharp digital
device� at retail that could turn into the set top box, but a PS2 or X-Box,
even with a cable modem, still needs the capacity to process analog TV signals.This isn�t trivial, however, as the analog circuitrycan be expensive and reduces reliability, says Trip.So, our wonderful set top box may still be years away.
Bing Gordon, Chief Creative Officer, Exec. VP,
Electronic Arts
Having the X-Box is good,
it�s �nice to have another very credible company� in the industry.Bing sees the X-Box as a strong unit technically.Still, �every time I�ve done blind taste tests with potential
customers,� most consumers �can�t tell the difference� among the three
new systems.These systems
are about as similar as the Genesis and Super Nintendo were, ten years ago.EA is trying to come up with �unique features� for games on each
machine; the different dev teams �compete with each other, to see who can come
up with the best thing.�The greater memory and hard drive on the X-Box could be
a help, like using the hard drive to download and cache �online� games, and
the high Ram is �exciting� to aid development.
�Typically pricing moves get
matched by the other guys,� so that won�t be a big distinguishing feature.Also �media spend after the first year doesn�t reorder� things, as
the companies again match each other.
�Electronic
Arts cannot do a lot of exclusives for any particular platform, and the first
parties tend to provide most of the exclusives,� so it�s the first party
software that may most distinguish the systems.He feels Sony and Nintendo are �a little more predictable� in what
they�ll do for first party titles, based on what they�ve done in recent
years.Sony has shown strength in titles like Gran Turismo, Spyro
and Crash, with Nintendo known for Mario and Zelda.What Microsoft may do is a harder guess.
Speaking of
sports, Bing says �everyone tries to compete with us for a while in sports,�
but he sees the �little guys� having given up and turning their attention
elsewhere.�EA Sports across the
board is going terrifically well.�Companies
like Sony�s 989 Studios have certainly done some strong sports titles in
recent years, but EA has tremendous advantages.Pursuing sports was a �vision of the founder,� their Chairman/CEO is
�a jock and highly interested, and we have whole development teams that live
and breathe their individual sports.I
think it�s really hard for competitors, when you go four levels down in the
organization before you find somebody who even watches sports on TV.�
Bing doubts
that a �killer ap� could really change the present hardware landscape.�We haven�t seen it in the past, after the third year of
a generation, (the hardware balance) doesn�t get dramatically reordered.�Even after the first year, �consumers have attached a psychographic and
demographic positioning� for each platform, which doesn�t much change.In the last 15 years Nintendo has been better at repositioning their
platforms �late in life,� as they did with GameBoy, and with SNES bringing
out Donkey Kong Country when Sega had given up on Genesis.
�I suspect
the biggest change to come up in this generation is with Nintendo�s IP�s
(intellectual properties),� like Pokemon, Mario, Zelda, and Donkey Kong, which
we may see at E3.He notesNintendo has been �talking about� Zelda.
In the U.S.
for kids over 14 now X-Box is the �alternative� to PS2, whereas in the last
generationNintendo was the
alternative for Playstation.Rather
than Sony really losing market share, Bing feels that alternative share is just
being split between X-Box and Nintendo.
�Playstation
2 was the most anticipated videogame console of all time, the best supported of
all time, and you have to believe the next round will be even bigger.�So Bing doesn�t see X-Box unseating Sony.In terms of the battle for the living room, Bing feels�consumers in general don�t tend to like their electronics being all
in one.�For instance Bing has a
fax machine that�s also a scanner and a printer, but it�s no where near as
popular as the straight printers.�I�m not sure a single, combined home entertainment box is really
something consumers want.�Despite
Sony�s strength, he �assumes Microsoft will be in the games (hardware)
business forever.�
Senior Development Executive
In speaking
with a senior development executive, they noted that the X-Box is clearly easier
to program for, but they have some concern that the X-Box has �PC type�
product.Overall, technically, the
Playstation one was a tremendous leap ahead, it made 3D possible so that the
graphics of titles like Toshinden and Ridge Racer looked tremendously different.While X-Box and PS2 are improvements, they don�t represent the type of
leap the first Playstation did.
Many
publishers are taking the view that the order of machines is PS2, Game Cube, and
then X-Box, the executive says.Having
the lead SKU on X-Box is not that common, and many publishers feel they should
only do AAA titles on X-Box.A
solid B title, which makes lots of sense (and will make a profit) on PS2,
probably won�t be done on X-Box.
The promise
of broadband for X-Box hasn�t materialized, so that�s not a significant
advantage for them.Sony doesn�t
really need a �killer ap� to continue dominating, the accumulation of enough
good titles will keep them #1, they�ll just �keep the body blows coming.�
Still, it
would be a mistake to count Microsoft out, in the long run.They �don�t like to be #2.�As
this is the battle of the living room, there�s too much at stake for them to
slow down.If Microsoft continues
in a distant #2 position, they may do something dramatic.What might that be?Buy
Sega?Buy Rare (but then, what has
Rare done lately, and much of their best creative work might be credited to
their collaborative work with Nintendo).
It�ll be
interesting to see what Microsoft does in the coming months.
Editor�s comment
Where does that leave us?I still think it�s possible for a breakthrough title to
upset the present hardware landscape, though perhaps not likely.Maybe I feel that partly because I just like that this industry is stilldriven by creativity.It
does seem that Microsoft will be part of the videogame landscape for quite some
years.The most interesting
immediate question is still, what might Microsoft do in the next year.I for one think they may do something dramatic � they seem
the most unpredictable of all the players.Sony is like a splendid 220 pound full back hurtling down the field, and
Microsoft (in gaming) is the smaller, faster defensive back, who may use his
body with wild abandon to tackle, or at least slow down, this opponent.