Clients Bowen Research

Bowen Research has worked with some of the leading brands in the game, web and mobile industries:

"TimePlay Entertainment, Inc. is developing a new interactive entertainment platform inside movie theaters. Leveraging the immersive environment found in your neighborhood cinema, TimePlay is delivering a wide range of interactive entertainment from video games for adults and kids to game shows for mainstream and niche audiences.

The products in development for this revolutionary platform are unlike any games in the market today as they are designed for hundreds of players all using a common interface, the big screen. We needed a researcher who was not only totally familiar with the latest interactive entrainment, but one that could fully grasp a new game genre and manage a huge crowd in a movie theater. Hugh was a great choice."

Todd M. Nisbet — Product Development, TimePlay Entertainment, Inc.

"Hugh has been a valued member of the extended Trion team, providing actionable feedback to the development teams regarding the consumer experience across many Trion games. From analyzing creative campaigns to improving the new player experience, Hugh has played an integral role at key times."

Jim Butler — Sr. Director Global Marketing, Trion Worlds

"Hugh Bowen did online market research for an original game concept of ours. The results provided very thorough feedback on the characters, music, gameplay, etc. Most importantly, the report he gave us was very high quality and we were able to use the information and recommendations to make product decisions at an early stage in the development process. We will absolutely use Hugh's services again."

Danielle Michael — Director of Business Development, Radical Entertainment (developers of Road Rage, and other games)

Bowen Research and leading film companies: Partnering with three of the top Los Angeles film and entertainment companies, Bowen Research has worked extensively on adapting leading movies to videogames. Key issues studied: how characters and plotlines are used and adapted, how the game must remain true to the original movie, and determining the right consumer targets. Bowen Research also uses national online studies to establish which movie properties have the best potential as games.

MOBILE:

  • Apptly
  • Atari Corp. — console and mobile
  • Bandai Namco — console and mobile
  • Glu Mobile
  • Hands-On Mobile
  • Konami — console and mobile
  • MTV
  • NGMOCO (DeNA)
  • Rogue Play
  • Tiny Co.
  • Zeemote
  • Zynga

CONSOLE AND ONLINE:

  • Activision
  • America Online
  • Capcom
  • Disney
  • Electronic Arts
  • IGN.com
  • Imagine Publishing
  • International Data Group
  • Logitech
  • Lucas Arts
  • Microsoft Ultimate TV
  • Midway
  • nVIDIA
  • Radical Entertainment
  • Sammy Studios
  • SharedGreetings.com Sega of America
  • Sony
  • THQ
  • Turbine
  • Turner Broadcasting
  • Twentieth Century Fox
  • Universal Interactive
  • Warner Bros.
  • Worlds Away (Fujitsu)